POV-Ray : Newsgroups : povray.binaries.images : 3D Go : Re: 3D Go Server Time
8 Aug 2024 20:21:37 EDT (-0400)
  Re: 3D Go  
From: Anthony D  Baye
Date: 9 May 2005 01:35:00
Message: <web.427ef64b8196c27c8a85f6810@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:
> Inpired by Sylvian's Goban, and by boredom, I made an SDL 3D Go game. It is
> playable, i.e. you can make a move, and any stones that are captured will
> be automagically removed, and you can save the game as a text file to send
> to your opponent. It is also size-customizable, i.e. 19x19x1, for a classic
> game, or 9x9x3, for a difficult 3D game, or 3x5x18 if you are feeling
> wierd, or 100x100x72, or whatever.
>
> I am pretty sure my stone-removing algorythm works, but if anyone wants to
> play around with it, I can post it on p.b.s-f.
>
> Might make for an interesting pov-pong match, if you had to play Go too, one
> move per ping, and keep going until the game is finished. On the other
> hand, it might start taking ridiculous time to render, too.  Any takers? ;)
>
> Here's a 9x9x3 board, with some simple shapes. The lower right is the
> smallest 2 eyed shape, the upper left is the 3D 'chunky five' equivalent
> (black's in trouble), and the upper right is 3D Ko.
>
> Playing (in general, but especially in 3D) makes my head hurt.
>
> -s
> 5TF!

That is a great concept.  Although, if the pieces are going to be hovering
above the board, they should be a little high-tech looking.  Mayhap with
altitude adjustment controlls (Nothing fancy...)

Just my opinion, it still looks great.

ADB


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